War-world Class: Shiv

This is my DCC stand-in for Dark-Sun's Mul player race, re-envisioned as a resilient, unarmored fighter.  I'm still tweaking it, so feedback is appreciated! There will be more to come after this, I have concept outlines for Half-giants and Thri-Kreen as well as Elemental Priests that I'm working on.

Wednesday Comics - Curse Words #7 (2017)

If you haven't read any of Charles Soule's Curse Words I highly recommend it.  The main character is a wizard. . . named Wizord.  He was sent to destroy the earth by other evil wizards but decided to stay and protect it instead.  His beard grows depending on how powerful he is.  It's full of lots of enjoyable technicolor weirdness.
I love DCC's spell dueling rules, and I immediately thought of them when I read this page.  What if spell dueling was a sport?  Momentum instead of gaining advantage strictly in the duel could also about gaining ground in some kind of sports field.  Maybe "bases" maybe not. . . .
Taking the baseball idea even further, the "pitcher" could both cast spells on the "batter" or any "runners" on the bases.  The batter could counter as normal.  In this case, phlogiston disturbance would be the equivalent of a foul ball I guess?
I don't think there's anything that would need changing mechanically to i…

Wednesday Comics 3 in 1: Doctor Strange #23 (2017)

Three neat cursed (but powerful) items from one issue of Dr. Strange!

These all turned out rather apocalyptic in their power levels! Might be better for adversaries to use, or as reasons why empires fell, PCs using them will likely have a bad time. Have at it!

The Carnyx War Horn allows you to control the weather while exposing yourself to being struck by lightning.

Stats:Hold high in the air and blow to activate. Functions the same as Cleric spell "Weather Control" at the 36-37 level which allows the user to create storms, hurricanes and target lightning bolts (10d6 damage). Every round the user wants to alter the effect they must blow the horn which requires a stamina check at a -2 penalty if performed two or more turns in a row. If the stamina check is failed, the weather continues on as it was previously ordered and the user cannot target lightning. Additionally, each round (starting at DC 10) the user of the horn must make a will save or be struck by lightning. Each roun…

Palace of the Vampire Queen - Pacesetter Games

*There's an IPP script for generating empty room descriptions at the bottom of the page*
I received a copy of this in trade a while back and found out after the fact that it was (a reproduction of) the first commercially published dungeon in 1975.

The original module was billed as a "kit" in that it was simply a map with accompanying tables describing what was in each room.  Lots of empty featureless rooms, lots of secret doors with no discernible clues to their location, and lots of "save or die" type traps and monsters.  Old school by definition.

This reprint also contains alternate room descriptions and monsters designed to flesh out the original dungeon.  I originally expected these to fill in the empty rooms, but they actually replace the old dungeon with new encounters that are more thematically linked.  Unfortunately, there are just as many empty rooms, and for every interesting encounter included in the new version something interesting has been left o…